Could the UK's Online Safety Bill change gaming worldwide?
Fieldfisher's Frankie Everitt and John Brunning explore the ramifications of the flagship policy and what you should be doing to comply
How Dread Hunger found and retained an audience
GameDiscoverCo talks with James Tan of Digital Confectioners to find what made the social deduction game click
Could you be a mentor?
Limit Break's training consultant and researcher Cinzia Musio shares advice on what makes a good mentor, and how to make the most of your mentorship experience
Recruitment tips when recovering from cultural issues
MidBoss' Cade Peterson and Onward Play's Kim Shatzer share advice on demonstrating your company has changed -- and ensuring you won't repeat past mistakes
How to get the most out of your voice actors
Unlock Audio's Elliot Callighan and Bonnie Bogovich give advice for getting the best performance possible from your recording talent
How to get a job as a game UX designer
The GamesIndustry.biz Academy explores the routes into an essential but often misunderstood field in the games industry: UX design
Introducing the GamesIndustry.biz Academy Magazine
All our advice about finding a job in games available now in a 100+ page magazine
Onboarding: How to set new starters on the road to success
Ella Romanos details her process for onboarding new recruits so they receive the support and structure they need
Prioritising staff wellbeing in a high pressure environment
Metacore's Maria Törnroos posits that there's no performance without wellbeing, and gives tips on how to maximize both
Tips for intentional and healthy networking | GDC 2022
Code Coven detailed how to build, nurture and maintain good professional relationships
How to run an incubator
As Tentacle Zone gears up for another cohort, program director Nisha Valand shares advice on supporting new games startups
Dontnod Montreal on recruiting for gender balance
Managing director Frédérique Fourny-Jennings shares how the studio's recruitment approach led to women making up almost half the team
Why indie developers should consider hiring a COO
PowerWash Simulator studio Futurlab has hired a chief operating officer in Chris Mehers. We find out why
A crash course in understanding trademarks | GDC 2022
Sheridans' Tim Repa-Davies gave an overview of how trademarks work, and what to look out for when it comes to giving a publisher access to your IP rights
TikTok lessons from Among Us' success | GDC 2022
Innersloth's Victoria Tran shared tips about how to run a games TikTok account
How (and why) games can adopt the TV writers' room approach to craft their stories | GDC 2022
At GDC 2022, Antony Johnston looked into the benefits of this model and why games' writing teams should embrace it
Deep dive: Inside Strange Horticulture's delightful Steam success
Iceberg Interactive CEO Erik Schreuder recaps the occult plant store puzzle game's launch strategy
How game developers can better respond to the talent crisis
Virtuos Montreal's David Cheung gives tips on how to build safer workplaces and provide fulfilling working experiences
Can Dreams teach you how to become a game developer?
The GamesIndustry.biz Academy explores how Media Molecule's creation platform breaks down the fundamentals of game design and can help you get a career in games
Adaptive audio in menus: game development's untapped opportunity
Unlock Audio's Elliot Callighan looks into ways to make menu and lobby music more engaging
A post-IDFA guide to user acquisition for indies
Tenjin's Christopher Farm offers advice on how small mobile studios can attract more players to their games in 2022
Doing accessibility right with Forza Horizon 5
Playground Games discusses how it's made the latest entry in its racing franchise more accessible than ever
Lessons learned from getting an indie publisher off the ground
Untold Tales CEO Maciej Łączny reflects on what went right and wrong in launching the indie publishing outfit
Should you be bringing your creatives in-house?
IronSource's Dan Greenberg looks into the intricacies of ad creatives production on mobile
How to squeeze the most out of your demo
Michal Napora gives tips on marketing your demo for the GamesIndustry.biz Academy