Sections

Featured Academy Articles

A beginner's guide to making your game accessible

Rebellion's Cari Watterton offered Develop:Brighton attendees advice on getting started with accessibility and user testing

By Marie Dealessandri

What it takes to be a great game producer

Unlock Audio's Elliot Callighan highlights the skills and qualities that enable a game producer to excel in their field

By Elliot Callighan

Could the UK's Online Safety Bill change gaming worldwide?

Fieldfisher's Frankie Everitt and John Brunning explore the ramifications of the flagship policy and what you should be doing to comply

By Frankie Everitt & John Brunning

How Dread Hunger found and retained an audience

GameDiscoverCo talks with James Tan of Digital Confectioners to find what made the social deduction game click

By Simon Carless

Could you be a mentor?

Limit Break's training consultant and researcher Cinzia Musio shares advice on what makes a good mentor, and how to make the most of your mentorship experience

By Cinzia Musio

Recruitment tips when recovering from cultural issues

MidBoss' Cade Peterson and Onward Play's Kim Shatzer share advice on demonstrating your company has changed -- and ensuring you won't repeat past mistakes

By Marie Dealessandri

How to get the most out of your voice actors

Unlock Audio's Elliot Callighan and Bonnie Bogovich give advice for getting the best performance possible from your recording talent

By Elliot Callighan & Bonnie Bogovich

How to get a job as a game UX designer

The GamesIndustry.biz Academy explores the routes into an essential but often misunderstood field in the games industry: UX design

By Alan Wen

Introducing the GamesIndustry.biz Academy Magazine

All our advice about finding a job in games available now in a 100+ page magazine

By Marie Dealessandri

Onboarding: How to set new starters on the road to success

Ella Romanos details her process for onboarding new recruits so they receive the support and structure they need

By Ella Romanos

Prioritising staff wellbeing in a high pressure environment

Metacore's Maria Törnroos posits that there's no performance without wellbeing, and gives tips on how to maximize both

By Maria Törnroos

Tips for intentional and healthy networking | GDC 2022

Code Coven detailed how to build, nurture and maintain good professional relationships

By Marie Dealessandri

How to run an incubator

As Tentacle Zone gears up for another cohort, program director Nisha Valand shares advice on supporting new games startups

By Nisha Valand

Dontnod Montreal on recruiting for gender balance

Managing director Frédérique Fourny-Jennings shares how the studio's recruitment approach led to women making up almost half the team

By Brendan Sinclair

Why indie developers should consider hiring a COO

PowerWash Simulator studio Futurlab has hired a chief operating officer in Chris Mehers. We find out why

By Christopher Dring

A crash course in understanding trademarks | GDC 2022

Sheridans' Tim Repa-Davies gave an overview of how trademarks work, and what to look out for when it comes to giving a publisher access to your IP rights

By Marie Dealessandri

TikTok lessons from Among Us' success | GDC 2022

Innersloth's Victoria Tran shared tips about how to run a games TikTok account

By Marie Dealessandri

How (and why) games can adopt the TV writers' room approach to craft their stories | GDC 2022

At GDC 2022, Antony Johnston looked into the benefits of this model and why games' writing teams should embrace it

By Marie Dealessandri

Deep dive: Inside Strange Horticulture's delightful Steam success

Iceberg Interactive CEO Erik Schreuder recaps the occult plant store puzzle game's launch strategy

By Simon Carless

How game developers can better respond to the talent crisis

Virtuos Montreal's David Cheung gives tips on how to build safer workplaces and provide fulfilling working experiences

By David Cheung

Can Dreams teach you how to become a game developer?

The GamesIndustry.biz Academy explores how Media Molecule's creation platform breaks down the fundamentals of game design and can help you get a career in games

By Marie Dealessandri

Adaptive audio in menus: game development's untapped opportunity

Unlock Audio's Elliot Callighan looks into ways to make menu and lobby music more engaging

By Elliot Callighan

A post-IDFA guide to user acquisition for indies

Tenjin's Christopher Farm offers advice on how small mobile studios can attract more players to their games in 2022

By Christopher Farm

Doing accessibility right with Forza Horizon 5

Playground Games discusses how it's made the latest entry in its racing franchise more accessible than ever

By Marie Dealessandri

Lessons learned from getting an indie publisher off the ground

Untold Tales CEO Maciej Łączny reflects on what went right and wrong in launching the indie publishing outfit

By Brendan Sinclair

Should you be bringing your creatives in-house?

IronSource's Dan Greenberg looks into the intricacies of ad creatives production on mobile

By Dan Greenberg

How to squeeze the most out of your demo

Michal Napora gives tips on marketing your demo for the GamesIndustry.biz Academy

By Michal Napora

Subscribe to the GamesIndustry.biz Newsletters