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What it takes to be a great game producer

Unlock Audio's Elliot Callighan highlights the skills and qualities that enable a game producer to excel in their field

By Elliot Callighan

Recruiting games talent from overseas

Experts from Lewis Silkin highlight legal pitfalls and tips for making the direct hire of remote employees a success

By Nick Allan, Lee Nair, Kayleigh Williams

How to get a job as a marketing director in games

Industry experts from both AAA and indie sectors share their tips for evolving your marketing career to the director stage

By Alex Calvin

Self-care tips for games community managers - and their bosses

Safe in Our World's Sarah Sorrell on supporting a CM's wellbeing and why mental health first aid training is a must

By Sarah Sorrell

Ali-A's advice to further your content creator career

YouTuber shares advice on how to get started, which platforms to prioritise, and recognising your worth

By Marie Dealessandri

How to get a job as a game level designer

The GamesIndustry.biz Academy looks into the various skills required to score a role in level design, a central position in game development

By Alex Calvin

How to get a job as a technical artist

The GamesIndustry.biz Academy explores the routes into becoming a technical artist, one of the industry's most in-demand, but difficult to define, roles

By Alan Wen

What to think about when setting up an apprenticeship program

Beyond-FX CEO Keith Guerrette discusses the VFX studio's apprenticeship initiative, the challenges it faced and why it's worth it

By Marie Dealessandri

An introduction to games technical art

Atomhawk's technical art director Liam Fleming explains what technical artists do and gives pointers on how to become one

By Marie Dealessandri

Could you be a mentor?

Limit Break's training consultant and researcher Cinzia Musio shares advice on what makes a good mentor, and how to make the most of your mentorship experience

By Cinzia Musio

Recruitment tips when recovering from cultural issues

MidBoss' Cade Peterson and Onward Play's Kim Shatzer share advice on demonstrating your company has changed -- and ensuring you won't repeat past mistakes

By Marie Dealessandri

How to get the most out of your voice actors

Unlock Audio's Elliot Callighan and Bonnie Bogovich give advice for getting the best performance possible from your recording talent

By Elliot Callighan & Bonnie Bogovich

How to get a job as a game UX designer

The GamesIndustry.biz Academy explores the routes into an essential but often misunderstood field in the games industry: UX design

By Alan Wen

Introducing the GamesIndustry.biz Academy Magazine

All our advice about finding a job in games available now in a 100+ page magazine

By Marie Dealessandri

Onboarding: How to set new starters on the road to success

Ella Romanos details her process for onboarding new recruits so they receive the support and structure they need

By Ella Romanos

Prioritising staff wellbeing in a high pressure environment

Metacore's Maria Törnroos posits that there's no performance without wellbeing, and gives tips on how to maximize both

By Maria Törnroos

Tips for intentional and healthy networking | GDC 2022

Code Coven detailed how to build, nurture and maintain good professional relationships

By Marie Dealessandri

Why indie developers should consider hiring a COO

PowerWash Simulator studio Futurlab has hired a chief operating officer in Chris Mehers. We find out why

By Christopher Dring

How (and why) games can adopt the TV writers' room approach to craft their stories | GDC 2022

At GDC 2022, Antony Johnston looked into the benefits of this model and why games' writing teams should embrace it

By Marie Dealessandri

How game developers can better respond to the talent crisis

Virtuos Montreal's David Cheung gives tips on how to build safer workplaces and provide fulfilling working experiences

By David Cheung

The A-Z of new gaming terms

30 words and phrases that shaped the last decade in games

By Colin Campbell

Seven steps to organising an inclusive games industry event

A practical guide for thinking about the best way to create inclusive events across the industry

By Emma Cowling, Anna Ozimek, Carolina Rueda

Hiring to address diversity

Super.com chief people officer Chris Davies on hiring marginalized devs and supporting them once they're on board

By Brendan Sinclair

Five things you need to consider when starting a games studio

Fundamentally Games' Ella Romanos gives her top tips for game development startups

By Ella Romanos

What to consider when making the leap from AAA to indie

The Monster Closet team shares advice about the realities of creating your company, even when coming from an experienced AAA background

By Marie Dealessandri

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