How to make a video game
A beginner's guide to making your game accessible
Rebellion's Cari Watterton offered Develop:Brighton attendees advice on getting started with accessibility and user testing
Elevating the way video game companies work with music
Ben Sumner shares seven key things that can be done to improve the way music is integrated in games
What you should know before choosing open development
COO Chris Moore shares what Simutronics learned from a year of making its work-in-progress available to players
How to develop a game design document
Ludo.ai's Tom Pigott explains why a well-formulated game design document can make a huge difference for game devs
Elden Ring: A discussion on the differences between accessibility and game design
Sarah Doyle, creative producer at Kids Industries, talks accessibility trends in game design
How to make money from video games
The performance marketing approach to working with influencers
Gamesight's Nikki Demmel on how to make the most out of partnerships with content creators
How to get your indie game noticed
PR and marketing experts offer their expertise and advice for indie developers in this GI Live Online panel
Getting your game covered, as told by journalists
Games journalists assemble to give indie developers tips on how to efficiently pitch to the press
Everything you need before you even think of pitching to a publisher
GYLD's co-founders break down all the information and materials that publishers request when assessing your game
From finding investors to pitching publishers: The funding journey explained
Our panel of experts lays out everything you need to know about securing funding in the games industry right now
How to get a job in video games
What it takes to be a great game producer
Unlock Audio's Elliot Callighan highlights the skills and qualities that enable a game producer to excel in their field
Recruiting games talent from overseas
Experts from Lewis Silkin highlight legal pitfalls and tips for making the direct hire of remote employees a success
How to get a job as a marketing director in games
Industry experts from both AAA and indie sectors share their tips for evolving your marketing career to the director stage
Self-care tips for games community managers - and their bosses
Safe in Our World's Sarah Sorrell on supporting a CM's wellbeing and why mental health first aid training is a must
Ali-A's advice to further your content creator career
YouTuber shares advice on how to get started, which platforms to prioritise, and recognising your worth
Latest Academy Articles
A beginner's guide to making your game accessible
Rebellion's Cari Watterton offered Develop:Brighton attendees advice on getting started with accessibility and user testing
What it takes to be a great game producer
Unlock Audio's Elliot Callighan highlights the skills and qualities that enable a game producer to excel in their field
Recruiting games talent from overseas
Experts from Lewis Silkin highlight legal pitfalls and tips for making the direct hire of remote employees a success
How to get a job as a marketing director in games
Industry experts from both AAA and indie sectors share their tips for evolving your marketing career to the director stage
The performance marketing approach to working with influencers
Gamesight's Nikki Demmel on how to make the most out of partnerships with content creators
How to get your indie game noticed
PR and marketing experts offer their expertise and advice for indie developers in this GI Live Online panel
Getting your game covered, as told by journalists
Games journalists assemble to give indie developers tips on how to efficiently pitch to the press
Everything you need before you even think of pitching to a publisher
GYLD's co-founders break down all the information and materials that publishers request when assessing your game
From finding investors to pitching publishers: The funding journey explained
Our panel of experts lays out everything you need to know about securing funding in the games industry right now
Self-care tips for games community managers - and their bosses
Safe in Our World's Sarah Sorrell on supporting a CM's wellbeing and why mental health first aid training is a must
Elevating the way video game companies work with music
Ben Sumner shares seven key things that can be done to improve the way music is integrated in games
Ali-A's advice to further your content creator career
YouTuber shares advice on how to get started, which platforms to prioritise, and recognising your worth
What you should know before choosing open development
COO Chris Moore shares what Simutronics learned from a year of making its work-in-progress available to players
How V Rising reached one million sales in just one week
GameDiscoverCo talks to developer Stunlock Studios about the secrets behind its success
What's going on with social media and games communities right now?
Evolve PR's Colin Cummings lays out the state of play for social media and community management in gaming
How to get a job as a game level designer
The GamesIndustry.biz Academy looks into the various skills required to score a role in level design, a central position in game development
Music licensing in games: trials, tribulations, and what's next
Experts in music licensing reveal their biggest challenges, advice for publishers big and small, and what they expect from the future of music in games
How to get a job as a technical artist
The GamesIndustry.biz Academy explores the routes into becoming a technical artist, one of the industry's most in-demand, but difficult to define, roles
Does a Day 1 Game Pass debut make your game convert worse on Steam?
GameDiscoverCo takes a shot at answering that question by comparing pre-release hype with launch-week Steam reviews
Charting the evolution of social instant gaming
Gismart's Alexey Avdey explores how developers and publishers can make the most of the social instant gaming opportunity
What to think about when setting up an apprenticeship program
Beyond-FX CEO Keith Guerrette discusses the VFX studio's apprenticeship initiative, the challenges it faced and why it's worth it
How to develop a game design document
Ludo.ai's Tom Pigott explains why a well-formulated game design document can make a huge difference for game devs
Elden Ring: A discussion on the differences between accessibility and game design
Sarah Doyle, creative producer at Kids Industries, talks accessibility trends in game design
An introduction to games technical art
Atomhawk's technical art director Liam Fleming explains what technical artists do and gives pointers on how to become one
Mastering predictive lifetime value in the iOS 14.5+ era
Adjust's Katie Madding explores how to make accurate LTV predictions in a post-IDFA world