A beginner's guide to making your game accessible
Rebellion's Cari Watterton offered Develop:Brighton attendees advice on getting started with accessibility and user testing
Elevating the way video game companies work with music
Ben Sumner shares seven key things that can be done to improve the way music is integrated in games
What you should know before choosing open development
COO Chris Moore shares what Simutronics learned from a year of making its work-in-progress available to players
How to develop a game design document
Ludo.ai's Tom Pigott explains why a well-formulated game design document can make a huge difference for game devs
Elden Ring: A discussion on the differences between accessibility and game design
Sarah Doyle, creative producer at Kids Industries, talks accessibility trends in game design
How to run an incubator
As Tentacle Zone gears up for another cohort, program director Nisha Valand shares advice on supporting new games startups
Dontnod Montreal on recruiting for gender balance
Managing director Frédérique Fourny-Jennings shares how the studio's recruitment approach led to women making up almost half the team
Can Dreams teach you how to become a game developer?
The GamesIndustry.biz Academy explores how Media Molecule's creation platform breaks down the fundamentals of game design and can help you get a career in games
Adaptive audio in menus: game development's untapped opportunity
Unlock Audio's Elliot Callighan looks into ways to make menu and lobby music more engaging
Doing accessibility right with Forza Horizon 5
Playground Games discusses how it's made the latest entry in its racing franchise more accessible than ever
Taking the right steps to prepare for a successful multiplayer launch
Gameye's CEO Sebastiaan Heijne explains the common questions he hears when discussing multiplayer servers
Clear goals and organic paths: The Arkane guide to player agency
Arkane Lyon's campaign director Dana Nightingale discusses how to empower players and earn their trust
Unpacking foley design in video games
From indie to AAA, we explore how sound designers immerse players in worlds with authentic sounds.
What games companies need to know about the Age Appropriate Design Code
With the UK's new kids data code now in force, Reed Smith's Elle Todd explores what the industry needs to do
How to place virtual objects in the real world convincingly
The team behind Angry Birds AR: Isle of Pigs shares its secrets for making augmented reality feel more like reality
Roblox 101: Adopt Me developer's tips on finding success
The GamesIndustry.biz Academy talks to Uplift Games' head of marketing David Statter about Roblox's best practices and how to make it on the platform
Essential design features to help PC and console games succeed on mobile
GameRefinery's Wilhelm Voutilainen explores how Call of Duty Mobile, Genshin Impact and League of Legends: Wild Rift bring AAA gameplay to smart devices
Three community-led ways to promote equity and make better games
Collaboration, accessibility, community: Elliot Callighan explores ways indie and mid-sized developers can lead the charge for equity
The art of fair play: Developing the best systems to deal with players who cheat
My Games' anti-cheat team lead programmer Victor Punegov gives tips to developers on how they can combat cheating
12 winning tools and strategies for the games industry's work from home era
Developers and publishers share their advice on how to adapt to a remote or hybrid operation
Blocking ransomware, hackers and more: What you need to know about security for games
Sumo Logic's Iain Chidgey explains the basics of game security
"Accessibility doesn't hamper a vision, it enhances creativity"
Accessibility specialists discuss their quest for inclusive design, and accessibility not being rocket science
Technical localization challenges and how to solve them
Codeglue's Thomas Jongman details common issues you can encounter when localizing Japanese games into English
"It's made of details": Staying focused as a hobbyist game developer
CreatorCrate's Jori Ryan on how part-time developers can keep themselves undaunted by bigger picture worries as they work on their project
Seven steps for a winning hypercasual prototype
Crazy Labs' Rotem Eldor details the right steps for a prototype that can pass the marketability test and later become a successful hypercasual game