Seven steps to organising an inclusive games industry event
A practical guide for thinking about the best way to create inclusive events across the industry
Taking the right steps to prepare for a successful multiplayer launch
Gameye's CEO Sebastiaan Heijne explains the common questions he hears when discussing multiplayer servers
An introduction to machine translation for localisation
Alconost's Kris Trusava looks into the advantages and challenges of machine translation to localise games
How Project Zomboid made 23x its normal sales numbers
GameDiscoverCo speaks with The Indie Stone's Chris Simpson to dig into how the eight-year-old Early Access game's official launch spiked interest and engagement
How to secure funding for your indie game
Global Top Round's Pontus Mahler deciphers the world of funding, from accelerators to venture capital
Clear goals and organic paths: The Arkane guide to player agency
Arkane Lyon's campaign director Dana Nightingale discusses how to empower players and earn their trust
Unpacking foley design in video games
From indie to AAA, we explore how sound designers immerse players in worlds with authentic sounds.
What games companies need to know about the Age Appropriate Design Code
With the UK's new kids data code now in force, Reed Smith's Elle Todd explores what the industry needs to do
How to pitch your hypercasual game to a publisher
Supersonic Studios' Danielle Reich Cohen gives tips about how to pitch to hypercasual publishers the right way
Hiring to address diversity
Super.com chief people officer Chris Davies on hiring marginalized devs and supporting them once they're on board
How to place virtual objects in the real world convincingly
The team behind Angry Birds AR: Isle of Pigs shares its secrets for making augmented reality feel more like reality
Finding a publisher in a pandemic: How to stand out in a sea of Zoom calls and digital events
Publishers discuss how to make your pitch more memorable, and the risks and rewards of platform holder deals
Roblox 101: Adopt Me developer's tips on finding success
The GamesIndustry.biz Academy talks to Uplift Games' head of marketing David Statter about Roblox's best practices and how to make it on the platform
Five things you need to consider when starting a games studio
Fundamentally Games' Ella Romanos gives her top tips for game development startups
Essential design features to help PC and console games succeed on mobile
GameRefinery's Wilhelm Voutilainen explores how Call of Duty Mobile, Genshin Impact and League of Legends: Wild Rift bring AAA gameplay to smart devices
What to consider when making the leap from AAA to indie
The Monster Closet team shares advice about the realities of creating your company, even when coming from an experienced AAA background
How to grow a work-for-hire business
Streamline Media Group's Alexander Fernandez shares tips to stand out from the competition when starting an external development studio
Analyzing an indie F2P success on Steam
GameDiscoverCo looks at how Slapshot: Rebound went top shelf with customization microtransactions and in-game ads
Should you grow your games company? Four questions to help you decide
Pipeworks CEO Lindsay Gupton explores the considerations you must take into account before expanding your business
Three community-led ways to promote equity and make better games
Collaboration, accessibility, community: Elliot Callighan explores ways indie and mid-sized developers can lead the charge for equity
How to get a job in the games industry
The GamesIndustry.biz Academy guides to finding games industry jobs in all sectors, from game design to journalism to games PR and more
How to get a job as a game programmer
The GamesIndustry.biz Academy explores the routes into one of the business' core competencies: game programming
The art of fair play: Developing the best systems to deal with players who cheat
My Games' anti-cheat team lead programmer Victor Punegov gives tips to developers on how they can combat cheating
12 winning tools and strategies for the games industry's work from home era
Developers and publishers share their advice on how to adapt to a remote or hybrid operation
How to get the most out of your community and embrace its ideas
Star Stable's Johan Sjöberg gives tips about interacting with your players in a way that helps grow your company