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Sony unveils PS5 VR controllers

Separate left- and right-hand controllers will have adaptive triggers, finger sensors, and inside-out tracking

By Brendan Sinclair

HTC unveils two Vive trackers

The new Vive Tracker and facial tracker will both launch in the US this March

By Marie Dealessandri

The next generation of PlayStation VR | Podcast

Latest episode available now, also discusses Pokémon Legends and the franchise's 25th anniversary

By GamesIndustry Staff

Sony's VR commitment must be about software, not hardware | Opinion

Will Sony's interest in VR go far enough for the company to commit its most treasured IPs to the medium?

By Rob Fahey

PlayStation's commitment is a huge boost to the VR market | Opinion

Far from being a distraction to PlayStation's core strategy, VR is very much a part of it

By Christopher Dring

Sony planning new PS5 VR headset

System will feature single-cord setup and new controller using DualSense technology, but won't be ready this year

By Brendan Sinclair

Vertigo Games acquires SpringboardVR

Location-based entertainment specialist joins the Arizona Sunshine dev for an undisclosed sum

Apple reportedly planning VR headset for next year

Bloomberg says iPhone maker is planning to launch a niche stand-alone VR device in preparation for a more mainstream AR play

By Brendan Sinclair

Kuato raises Ł4.5m, expands to VR

Educational gaming studio's Panic Room will let one player direct the action from a PC or mobile device while another plays through a VR headset

By Brendan Sinclair

Zynga veterans launch VR gaming company ForeVR

Marcus Segal and Mike Pagano Doom lead studio aiming to develop mass market VR games

By Rebekah Valentine

VR spending to pass $1bn in 2020

Market analyst Omdia says 6.4 million virtual reality headsets will be sold this year

By Marie Dealessandri

Resolution Games launches VR publishing arm

First partnership will bring Odd Raven Studio's Carly and the Reaperman to Oculus Quest and Quest 2 next year

By James Batchelor

Oculus publishes new set of VRCs for accessible design

Technical recommendations include suggestions for audio, visuals, interactions, movement, and more

By Rebekah Valentine

Double win for Valve at 2020 VR Awards

Index headset won best hardware, while Half-Life: Alyx was crowned Game of the Year

By James Batchelor

Oculus Quest 2 pre-orders were five times higher than Oculus Quest

Mark Zuckerberg sets a target of "ten million active units" to make Facebook's VR platform self-sustaining

By Matthew Handrahan

Jim Ryan: "We're more than a few minutes from the future of VR"

PlayStation's CEO said VR will not be "meaningful component of interactive entertainment" until at least 2022

By Marie Dealessandri

SuperData revises yearly and long-term XR predictions for the third time this year

Firm expects the Oculus Quest 2 to sell at least 3 million units in 2021

By Rebekah Valentine

Deleting Facebook wipes out Oculus purchases

Users who have not linked their Facebook account to their VR headset yet are not impacted

By Marie Dealessandri

Google officially ends support for Daydream VR

App may not work properly on devices running Android 11 or later, Daydream View headset no longer for sale

By James Batchelor

Koch Media acquires Vertigo Games for €50m

The Dutch VR publisher joins Embracer Group, in a deal that could rise a further €65m over ten years

By Matthew Handrahan

Oculus halts headset sales in Germany

Facebook says it's a temporary move and will continue supporting existing owners in the country

By Brendan Sinclair

Facebook renames its AR/VR studio collective to Facebook Reality Labs

Update: Oculus Studios will retain its name, and Oculus branding remains

By Rebekah Valentine

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