Doom co-creator Tom Hall joins Resolution Games
Industry veteran will be the Swedish VR specialist's senior creative director
Industry veteran will be the Swedish VR specialist's senior creative director
Schell Games' VR title has also sold nearly 100,000 copies on the platform
Abovitz will continue as CEO until a replacement is found, and remain on the board after the transition
Priced at $599, Mova headset offers hand-tracking and 5G while social platform Manova makes big promises
Ten games have earned more than $2m in revenue, including PolyArc's Moss and Cloudhead Games' Pistol Whip
VR has an opportunity to break out, but the mess of competing standards is holding back the whole sector
Last year brought the next generation of VR hardware, says Ndreams' Patrick O'Luanaigh, and 2020 will see the same revolution in VR software
Pembroke VCT led the round in the "360 degree" VR chair startup
First Half-Life game in 13 years performs well by VR standards, but hardware restriction is a missed opportunity analyst says
Valve's Corey Peters and Sean Vanaman on making the first Half-Life game in 13 years, with novices to both VR and the celebrated series in mind
Oculus' portable headset has brought large numbers of new customers into VR, the company said
Half-Life: Alyx is driving headset sales before it's even released -- but it's going to take a lot more to make VR into a viable market for AAA games
Prospect of VR exclusive Half-Life drives sales of high-end hardware, despite $999 price tag
VR headset on its own now going for $599, Starter Kit for $899, and Full Kit for $1,199
Panel of industry watchers call their shots for the upcoming year in games (and assess how their 2019 calls turned out)
The woes experienced by the over-hyped AR firm were easily predictable -- but the backlash will cause headaches for the sector at large
Company cuts headcount for second time this year, says it is refocusing on new project early in development
With two new VR titles launching in quick succession, Oskar Burman talks about how far the market has come and where it can improve
This week the team discuss the dangers of unconscious bias, the benefits of diversity, and the slow progress of virtual reality
Never mind the hardware -- Valve is dipping deep into its own playbook to become the default storefront for VR software
That niche is very, very, very -- and I could add a few 'verys' here -- small"