SuperData Research, Inc.
Founded by veteran games industry researchers, SuperData is the leading provider of market intelligence covering the market for free-to-play gaming, digital console, mobile, PC downloadable, streaming media and eSports. Using digital point-of-sale data received from publishers, developers and payment service providers, SuperData’s analyses are based on the monthly spending of 48 million paying online gamers worldwide in combination with qualitative consumer insight. SuperData helps its customers understand what people play, connect to and spend on.
Recent articles about SuperData Research, Inc.
Nielsen to close down SuperData
Games insights will be rolled into Nielsen Sports' products and services
January digital games spending reaches $11.6bn
Superdata reports a 15% rise in revenue year-on-year worldwide, with the PC space particularly growing
Cyberpunk 2077's launch month sets digital sales record despite refunds
SuperData reports $12 billion in digital spending for December, a new high mark for monthly total revenue
Digital games spending reached $127 billion in 2020
Free-to-play spending made up 78% of the total, but premium title revenue saw greater year-on-year growth
Black Friday 2020 digital games spending saw 10% decline
More than 13% decline in digital console earnings likely driven in part by limited next-gen console supply
Genshin Impact leads October digital game spending
Superdata says multiplatform free-to-play game has highest grossing title as the month saw spending rise 14% to $10.6b
Digital console spending up 40% last month thanks to wave of big releases
SuperData: NBA 2K21, Avengers, Tony Hawk, and Super Mario 3D All-Stars lead console spending for September
Fall Guys had the highest-earning PC launch since Overwatch in digital revenue
SuperData: It brought in $185 million in August on PC, with 8.2m players buying the game
Ghost of Tsushima sold 1.9m digital units in July
And Pokémon Go's Go Fest event just gave the game its best month since August 2016
SuperData raises XR forecast for 2020 to $6.9 billion
But it's lowering its long-term projections for the second time this year
Digital games spending reaches $10.2b in May as COVID-19 restrictions relax
Grand Theft Auto 5, Civilization 6 see PC spending surges thanks to free Epic Games Store release
Animal Crossing: New Horizons sold 3.6m digital units in April
It's now the top Nintendo Switch title in lifetime digital sales and digital revenue
Superdata downgrades XR projections for 2020 through 2023
COVID-19 manufacturing slowdown brings anticipated 2020 revenue down to $6.3 billion
Epic questions SuperData on Fortnite figures
Developer says market intelligence firm "has repeatedly published wildly inaccurate" numbers for its battle royale game
Valve Index sales more than doubled following Half-Life Alyx announcement
SuperData: The Index sold 149k units in 2019, 103k of which were sold in Q4
Red Dead Redemption 2 digital unit sales doubled in December, thanks to Steam launch
SuperData: Rockstar's western sold 1m digital units last month
Record $120.1 billion earned by games and interactive media in 2019
Superdata report shows $4 out of every $5 spent on digital games goes on free-to-play titles
Red Dead Redemption 2 sold 408k units on the Epic Games Store in its first month
By comparison, Borderlands 3 sold 1.78m units on EGS in its debut month
SuperData: Russia to surpass France as third-largest games market in Europe
Growth of mobile, esports, and free-to-play PC games expected to offset end of generation slowdown
Less than half of US gamers purchased in-game content last month
SuperData: Additional content spending stagnating on PC and console as players gravitate toward fewer titles overall
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- 401 Park Ave South, 10th floor
- New York
- NY
- 10016
- United States
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