Analyzing an indie F2P success on Steam
GameDiscoverCo looks at how Slapshot: Rebound went top shelf with customization microtransactions and in-game ads
How to get the most out of your community and embrace its ideas
Star Stable's Johan Sjöberg gives tips about interacting with your players in a way that helps grow your company
Valve answers your questions about SteamDeck and releasing on Steam
Missed our GI Live: London session? Watch the full video here
How streamers pick games: An interview with SplatterCat
GameDiscoverCo's Simon Carless asks the indie-focused YouTuber about the logistics of constantly finding new games to feature
How China's gaming regulations affect its market and the rest of the industry
Daniel Camilo explores the complexity of the Chinese market and whether it's worth considering for international developers
A developer's guide to releasing a game on Steam
Everything you need to know about publishing on Steam, direct from established developers and Valve itself
How Unpacking kept a steady heartbeat after going viral years before launch
Witch Beam's Wren Brier and Tim Dawson discuss how they cultivated their passion project's spark after it went viral
Navigating the post-IDFA world: All you need to know about iOS 14.5
Check out all our GamesIndustry.biz Academy guides to complying with the disruptive iOS update
Creating game videos: best practices and pitfalls to avoid
Alconost's Natalia Shuhman shares her experience in game trailer and teaser production
Do Steam's pre-launch wishlists and post-launch sales line up meaningfully?
GameDiscoverCo is back with more takeaways from its recent survey of Steam developers
A beginner's guide to mobile distribution
GameBake's Michael Hudson explains how to approach your development and distribution journey on mobile
What might your Steam 'long tail' revenue be?
GameDiscoverCo shares the results of a developer survey to extrapolate first-month and first-year sales from launch week
Three strategies for mobile ad creatives in an iOS 14 world
IronSource's Adam Stevens explains how to design creatives that address challenges introduced by the iOS privacy updates
Pitfalls to avoid when looking for funding
1047 Games' Ian Proulx explores how to narrow down prospects, remove confusion, and speed up the funding process
The biggest games in the world are only as successful as their communities
Keywords Studios' James Gallagher analyses recent success stories, showing the various ways to build a community
The perfect publisher pitch deck
Fundamentally Games' Ella Romanos details each key section that should be covered in a pitch deck
Deep dive: How Shapez.io went from web game to $1 million Steam hit
The latest GameDiscoverCo column digs into the numbers behind the successful game with creator Tobias Springer
How to make bundles work on Steam
Piotr Bajraszewski breaks down the mechanics of 11 Bit Studios' Bundle Madness sale, and how it sold nearly 1m units in a week
What you need to know to ensure your ad creatives are successful in China
Nativex's Irene Yang guides mobile developers who wish to enter the lucrative Chinese market
How to take full advantage of Steam Festivals
TinyBuild's Michael Kuzmin details best practices when it comes to making the most out of Valve's events
Five reasons why game localization matters
Keywords' Yago Sagrado explores the many reasons why developers and publishers should consider localizing their games into more languages
Estimating Steam and console sales: Two battletested methods
GameDiscoverCo and Fellow Traveller offer developers two models to forecast their games' sales potential
Optimizing for the first 24 hours: Conversion values and iOS 14.5+
Adjust's Katie Madding explains the importance of leveraging behavioral activity in the first 24 hours of the player's journey
Winning the business development game (without feeling like a sell-out)
Fundamentally Games' Oscar Clark details ways to connect with people, build relationships and find business opportunities
The Age Appropriate Design Code: A quick, practical guide for games businesses
Wiggin LLP's Peter Lewin and Patrick O'Connell on how to comply with the new rules ahead of the September deadline