Game sales tumble 19% in May | US monthly charts
Elden Ring retakes top spot in sales chart as consumer spending hits lowest level since the start of the pandemic
Latest episode available to download now, reflects on this month's series of games showcases
Video game analyst consultant Sam Naji discusses the benefits of PlayStation bringing its biggest exclusives to Steam
Ukrainian developer GSC Game World confirmed the new release window in a trailer during the Xbox showcase
Elden Ring retakes top spot in sales chart as consumer spending hits lowest level since the start of the pandemic
The title sold just shy of 420,000 copies in May
Microsoft showed off over 30 games coming to Xbox and PC within the next year, most will be on subscription service
The Quarry debuts at No.4
Since its 1996 launch, the trading card game series has had over 43 billion cards produced
We're celebrating a milestone today as founding editor Rob Fahey reflects on what inspired the site's creation and what keeps it going
Digital event shifts to hybrid model next year
EIC leaving the consumer gaming site after three years "to explore a career outside of media/journalism"
GameDiscoverCo talks to developer Stunlock Studios about the secrets behind its success
Xbox & Bethesda, Summer Games Fest, Guerrilla Collective and more all vie for your attention between now and Sunday
Platform holder will instead bring upcoming Nintendo Switch games to numerous events throughout Germany
Company says it will significantly ramp-up production this year
Game director Katsuhiro Harada confirms milestone, fighting series has sold over 53 million copies in total
To celebrate its 14th anniversary, the studio unveiled a new name, logo and website
Overall, 60% of UK adults and 91% of kids play video games
Experts in music licensing reveal their biggest challenges, advice for publishers big and small, and what they expect from the future of music in games
House of the Dead Remake makes No.14
Sony Pictures Entertainment CEO says its music & PlayStation IPs present the "greatest opportunity" for more streaming content distribution