Didn't we already fix this? Why you keep seeing the same bugs in localization QA
Amber's John W. Park explains the subtleties of working with a Translation Memory database
Iteration and social trends: The keys to successfully entering the hypercasual market
At GI Live, Shai Sasson detailed CrazyLabs' strategy to develop and release successful hypercasual games
Developing games for low-vision players
Descriptive Video Works' Rhys Lloyd explains how to implement audio description to make your game more accessible
Making platforming pop: How Sumo built Sackboy's music levels
For the GamesIndustry.biz Academy, Jack Houghton explains how Sumo matched licensed music and gameplay in Sackboy: A Big Adventure
How to start hypercasual games production from scratch
Ducky's Ivan Fedyanin explains how to best generate ideas and prepare prototypes for the hypercasual mobile market
The challenges of porting Human: Fall Flat to mobile
From touch controls to performance optimization, Codeglue details the complexity of bringing No Brakes Games' hit to mobile
The keys to multilingual game development
Xloc's Jenny McKearney outlines best practices so that projects remain on schedule when localizing games using remote teams
The black art of platform conversions: The gold master
Sponsored article: Abstraction Games details the process of submitting your project to the platforms
How weapon capabilities influence environmental design and player movement
Lead game designer on Hood: Outlaws & Legends Jamie Smith explores how weapon mechanics can impact other areas
Why next-gen consoles need next-gen faces
DI4D's Colin Urquhart discusses the ever higher expectations of realism in games for the GamesIndustry.biz Academy
The manifold challenges of localising Disco Elysium
Testronic's Manuel Jimenez Verdinelli details the hurdles of localising ZA/UM's hit and its one million words
An introduction to UX writing for mobile
King's Patricia Gómez Jurado shares good practices around crafting user experience copy for casual mobile games
Five things to consider when building games for future players
Benjamin Charbit shares the lessons he's learnt about the audience Darewise Entertainment is targeting: Gen Z
The Bala brothers' guide to finding the magic
At GDC Showcase, the Velan Studios founders detailed their business model, fuelled by divergent thinking
Developing for fandom at every level
Beautiful Glitch creative director Julián Quijano explains how Monster Prom was designed with fan consumption in mind
Five tips on being a better producer
Fundamentally Games' Ella Romanos looks at what makes production successful for the GamesIndustry.biz Academy
Getting closer to simulating the real world: Applying ray tracing in games
At Tencent Game Developers Conference, Yuan Xie explored the challenges of applying ray tracing
Best practices for designing an effective user interface
Double Eleven's Edd Coates shares the essential components to designing accessible and effective UI for video games
How to be a better character designer
At the Yorkshire Games Festival, Lucy Kyriakidou explored visual storytelling, body diversity, and how to improve your art skills
Making terms and conditions more accessible to users
Sulake discusses how to make something that epitomizes "boring" into something that adds to the user experience
The black art of platform conversions: The release candidate
Sponsored article: Abstraction Games details the penultimate stage of the adaptation process -- the release candidate
GoldenEye, Mario and how to succeed in the world of nostalgia
There's a huge market of 30-somethings eager to replay the games from their youth, but getting it right can be hard
Azure PlayFab: The world's biggest dev tools you've never thought of
Microsoft's James Gwertzman tells the GamesIndustry.biz Academy about his mission to help developers succeed
Piracy: Does it matter?
People will try to steal your game in huge numbers, says Butterscotch Shenanigans' Adam Coster -- treat it as a design constraint
Dealing with delays: A guide to production optimization and crisis management
META Publishing's Alessandro Cossidente explains how to avoid setbacks, and how to cope when it does happen