Call of Duty: WWII drives November US game sales to $2.7bn - NPD
ATVI hit generated more launch month spending than any Call of Duty debut since Black Ops II in November 2012
James Brightman,
James Brightman has been covering the games industry since 2003 and has been an avid gamer since the days of Atari and Intellivision. He was previously EIC and co-founder of IndustryGamers and spent several years leading GameDaily Biz at AOL prior to that.
Recent articles by James Brightman
Our analyst panel dissects everything to look out for during the next year
ATVI hit generated more launch month spending than any Call of Duty debut since Black Ops II in November 2012
The British racing studio could be valued at more than £100m, according to Sky News
Former GameStop and PlayStation exec Mark Stanley on why he's joined Playful and how he intends to expand its IP across entertainment
Esports firm believes it now has the potential to bring competitive gaming to over 40 million subscribers worldwide
The event saw over 11.5 million global livestreams, up from 3.8 million in 2016
UK's Gambling Commission has also found that around one percent are considered "problem gamblers"
The Spanish studio has come into its own in 2017 with deep and engaging titles like Rime and The Invisible Hours
Device 6 and Year Walk dev Simogo explains why it's ditching mobile and making a console game next
The Keywords Studio lab will include a team of up to 8 games UX researchers, led by Ubisoft vet Morgan Kennedy
"Advertisers and investors are finally taking notice of esports' access to key audiences"
Brussee has parted ways with fellow co-founder Cliff Bleszinski to work on an "exciting secret project"
Breath of the Wild earned multiple awards, as did Hellblade and Cuphead
A new limited time 50 versus 50 mode is just the start, says Eric Williamson, lead systems designer
The publisher is also moving one of its unannounced titles as it expects better profit for the 2017-18 fiscal year
Gaming chat app gaining momentum, with 14m DAUs - more than twice that of Slack
Employees have given both game companies high marks
Thatgamecompany president Jenova Chen believes that positive behavior can be rewarded and monetized
The program has already reached max capacity, but it's an interesting tactic to spark more VR adoption
New Swedish studio focused on "fast, explosive and action packed multiplayer games for the mobile games market"
Microtransactions aren't inherently bad, and they can work with AAA-type experiences says Meridith Braun, VP, Publishing, Digital Extremes
Danganronpa, Mystery Dungeon dev aiming to grow its publishing and localization business
The Vive X accelerator program has invested in more than 80 VR/AR companies since July 2016
The most successful crowdfunded game ever is asking players to spend more
We chat with analysts in the wake of Black Friday and Cyber Monday