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Vikki Blake,

When​ ​her friends​ ​were falling in love with soap stars, Vikki was falling in love with​ ​video games. She's a survival horror survivalist​ ​with a penchant for​ ​Yorkshire Tea, men dressed up as doctors and sweary words. She struggles to juggle a fair-to-middling Destiny/Halo addiction​ ​and her kill/death ratio is terrible.

Recent articles by Vikki Blake

How Gareth Edmondson is "bringing brilliant people together" in a post-pandemic games industry

Creative Assembly's studio director reflects on lessons learned while managing one of the UK's biggest developers during lockdown

By Vikki Blake

How to make your video games resume, portfolio, and job application stand out

The GamesIndustry.biz Academy shares tips on how to overcome the first barriers between you and the job you want

By Vikki Blake

What to do (and not to do) when networking and building your contact book

Games industry professionals give tips on how to "dive in" at networking events and make a great first impression

By Vikki Blake

What does Lego look for when investing in game companies? | GI Live Online

Lego Ventures managing director Rob Lowe explores how the toy firm fulfils its aim to deliver "learning through play"

By Vikki Blake

How fans made Human Fall Flat an indie hit | GI Live Online

We speak to No Brakes Games about the continued rise of the 25 million-selling physics-based sensation

By Vikki Blake

What's next for VR? | GI Live Online

NDreams' Nadine Oehmcke on advances in the virtual reality market and the five secrets behind a hit VR game

By Vikki Blake

Iteration and social trends: The keys to successfully entering the hypercasual market

At GI Live, Shai Sasson detailed CrazyLabs' strategy to develop and release successful hypercasual games

By Vikki Blake

Sumo Group CEO: "We're only as good as the last game we make" | GI Live Online

During our event, Carl Cavers revealed how the UK firm earned the trust of Xbox and PlayStation when handling first-party IPs

By Vikki Blake

Creating a diverse workforce | UKIE #RaiseTheGame report

An excerpt from the first annual report for UKIE's #RaiseTheGame diversity initiative, which now has more than 100 pledge partners

By Vikki Blake

Forza Horizon 3 reaches the end of its life

Players will still be able to play the racer after September 27

By Vikki Blake

Creative Europe wasn't aware of Alexis Kennedy accusations when it gave The Weather Factory money

Industry hits back at the EACEA's decision to award the studio a €150,000 grant

By Vikki Blake

Amplifier Game Invest buys three studios, extends investment in another

Acquisitions include Palindrome Interactive, Rare Earth Games, and Vermila Studios

By Vikki Blake

Embracer Group acquires multiple studios, including 4A Games

THQ Nordic parent company also acquires New World Interactive, Pow Wow Entertainment, and Deca Live Operations

By Vikki Blake

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