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Eidos Montréal

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Recent articles about Eidos Montréal

Marvel's Guardians of the Galaxy | Critical Consensus

Critics suggest that much like the space-faring super heroes involved, Eidos-Montréal's is basically good but a little rough around the edges

Guardians of the Galaxy's guiding design decisions

Eidos Montreal narrative and gameplay leads explain why the Marvel super hero team's game will lock players in one character's jet boots

Guardians of the Galaxy leads Square Enix E3 2021 showcase

Square Enix Presents featured an in-depth look at the new Eidos Montreal title, plus a brand new Final Fantasy game, Stranger of Paradise: Final Fantasy Origins

Eidos Montreal: “We have to try new models for single-player games”

Shadow of the Tomb Raider dev on making $135 million narrative projects work

"Our player base was absolutely not ready for this"

Deus Ex: Mankind Divided developer Fleur Marty details the strengths and shortcomings of the microtransaction-driven game mode Breach

Augs Lives Matter slogan an "unfortunate coincidence"

Deus Ex brand marketer defends use while Bioware's Manveer Heir criticizes the developer's controversial language choice

Deus Ex delayed six months

Eidos Montreal pushes Mankind Divided back to August, needs more time to meet developer's standards

Taking Deus Ex beyond the core

Global brand director explains the strategy behind mysterious Twitch campaign to announce Mankind Divided

Layoffs at Eidos Montreal

Square Enix cuts dozens of developers from studio behind Thief reboot

Eidos Montreal GM resigns

Stephane D'Astous departs, citing irreconcilable differences with Square Enix management, lack of leadership, courage, and communication.

Warren Spector on Deus Ex: Human Revolution: "I screamed at the television as I played"

What does the designer of the original Deus Ex really think of Human Revolution?

Eidos Montreal to double headcount to 680

Publisher settles on expanding existing team rather than creating new studio

Critical Consensus: Deus Ex: Human Revolution

A worthy sequel to the 2000 classic - just don't mention the boss battles

Inside Canada's Talent War

Under the skin of a development utopia, where staff poaching happens on a weekly basis

Square Enix to open new Canadian studio for next wave of consoles

Location to be decided in May; At least 100 employees to prepare for new games hardware

Deus Ex: Franchise Evolution

Deus Ex 3's writer on the WGA, preorder exclusives and why games writing is a team effort

Games writing "doesn't always get recognition it should"

"A game story is written by everyone on the team," says Deus Ex writer

Eidos Montreal's Stephane D'Astous

The GM discusses collaborating with Square Enix on Deus Ex: Human Revolution

Employees

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