PlayStation exec: "Sometimes we announced games too early"
PlayStation Worldwide Studios SVP Michael Denny on why Sony took as long as it did to announce Sucker Punch's new IP, Ghost of Tsushima
James Brightman,
James Brightman has been covering the games industry since 2003 and has been an avid gamer since the days of Atari and Intellivision. He was previously EIC and co-founder of IndustryGamers and spent several years leading GameDaily Biz at AOL prior to that.
Recent articles by James Brightman
PlayStation Worldwide Studios SVP Michael Denny on why Sony took as long as it did to announce Sucker Punch's new IP, Ghost of Tsushima
The wildly popular game is not only coming to China, but it's about to get the mobile treatment
This is class warfare and gamers and small game companies are in the crosshairs
Connecticut-based HoloTouch claims that HoloLens actually infringes two of its patents
Gamers who rely on equal access to the internet may no longer have any such guarantee
Star Wars aside, loot boxes are here to stay; "It's just us dinosaurs that remember buying a game once for a fixed price and getting a set experience"
Gaming giant is the first Chinese tech company to cross that financial mark
Analysts debate the impact of EA's last-minute move to pull microtransactions from the title [UPDATE: EA says it won't impact guidance]
Nintendo had a great month, but that was offset by an overall decline in software spending
A new website and an app to make things easier for online influencers
Gunfire Games on its new VR title From Other Suns, the upcoming Darksiders III and surviving in an industry which sees studio closures all too often
Over $2m is contingent upon the performance of the titles over the next couple years
The PowerPass program has been "temporarily paused" - customers who purchased a pass will get refunds
Daniel DeMatteo will take over as interim CEO while J. Paul Raines seeks treatment for his "medical reoccurrence"
Studio Wildcard's Jesse Rapczak on the benefits of retail in a digital era, Ark getting enhanced for Xbox One X, and possibly targeting Switch
Special edition physical versions of online titles have to be rated, and it's not going over well with some small studios
Deal could be worth around $450m if the developer hits performance incentives
Cloudhead Games CEO Denny Unger says that developers need a device that offers both mobility and a high-powered VR experience
Pokemon Go creator looking to replicate its mobile success in partnership with Warner Bros
Vive to set aside multi-million dollar fund for creation and appreciation of the arts
Zynga has now posted two consecutive profitable quarters for the first time since going public
The layoffs represent about 25% of the workforce and won't affect previously announced projects
Analysts becoming more bullish on the new console's prospects this holiday
It's a beautifully engineered machine, but are enhanced titles enough to justify the $499 price tag?
"We need to grow," Xbox boss Phil Spencer tells Bloomberg