Sections

Hutch agrees to six-month four-day work week trial

UK firm to test out shortened weeks with aims of improving productivity and worker health

Mobile developer Hutch is the latest games company to test a four-day working week model.

The company will adopt the shortened week for the next six months to test the waters, as reported by The Guardian.

Hutch CEO and co-founder Shaun Rutland said that he started the company with a "no crunch" culture that embraced a mixture of in-office and remote working.

He hopes that the switch to four-day weeks will produce a "more sustainable working environment," as well as improvements to the general productivity and health of employees.

Earlier this month, indie publisher Armor Games shifted permanently to a four-day week after an extended trial period, which showed that productivity was the same or better than the standard five days.

Last year, Bugsnax maker Young Horses also reduced its work week to four days, as did Eidos studios in both Montreal and Sherbrooke.

More stories

How MTG's acquisition will fuel Hutch's race to No.1

CEO Shaun Rutland on finding the right company to sell to - and the difficulty of doing so during a pandemic

By James Batchelor

1m first week downloads for Hutch's Top Drives

Mobile collectible card car game reaches No.1 in its category across 121 countries

By James Batchelor

Latest comments

Sign in to contribute

Need an account? Register now.