Sections

Riot Games' mobile titles generate over $100m

League of Legends: Wild Rift alone generates 60% of publishers mobile revenue

Riot Games' mobile titles have generated over $100 million in global player spending to date.

Sensor Tower reports that the publisher reached the milestone with League of Legends: Wild Rift, Teamfight Tactics, and Legends of Runeterra across the App Store and Google Play.

League of Legends generated the most player spending at $64.7 million to date, which accounts for nearly 60% of the publisher's mobile revenue.

The Google Play storefront has seen the majority of Riot's mobile revenue at 59.4% of player spending and the App Store generated 40.6%.

A majority of player spending came from the United States, making up 26% of total mobile spending with South Korea close behind at 22%.

These titles are currently the only offerings that the publisher has on the mobile market and all three were released last year.

Looking ahead the publisher aims to release League of Legends: Wild Rift in China and plans to release FPS Valorant on mobile in the future.

More stories

League of Legends: Wild Rift has amassed $500m in global revenue

China accounts for 72% of total player spending following its October 2021 launch

By Jeffrey Rousseau

When supporting a non-profit, how do you vet them?

Riot Games' senior director of social impact Jeffrey Burrell explains the process of selecting organizations

By Jeffrey Rousseau

Latest comments

Sign in to contribute

Need an account? Register now.