"There's no reason why console can't ride that same curve"
Xbox boss Phil Spencer says consoles will soon have the continuous innovation of PC and mobile
Microsoft's Phil Spencer made bold statements about the likely future of the Xbox platform, indicating a shift to a model closer to that used by PC and smartphone manufacturers.
In a presentation given to reporters last week, the head of Xbox addressed the controversy around a recent "cross-buy" promotion for Quantum Break, under which people who purchased Remedy's new game on Xbox One also received a copy of the Windows 10 version. At the time, Spencer said that the concept would become a "platform feature" for Xbox.
At the Xbox Spring Showcase he went further still, noting that the "continuous innovation" found in mobile and PC hardware is rarely seen on console.
"Consoles lock the hardware and the software platforms together at the beginning of the generation," Spencer said, as reported by Polygon. "Then you ride the generation out for seven or so years, while other ecosystems are getting better, faster, stronger. And then you wait for the next big step function."
Spencer stated his belief that the console space will be driven by a similar pace of innovation in the future, and Microsoft intends to play its part in making that happen. "You'll actually see us come out with new hardware capability during a generation," he said, "allowing the same games to run backward and forward compatible because we have a Universal Windows Application running on top of the Universal Windows Platform that allows us to focus more and more on hardware innovation without invalidating the games that run on that platform."
No hard details of Microsoft's plans were offered, but it's clear that Spencer was describing a radical departure from the traditional console model. Following up with Polygon after the presentation, he said that the main focus of innovation as a console becomes established is on price and size. "Both are meaningful but don't make the games play any better," he said. "If you look at PC specifically and see the evolution that happens there, there's no reason why console can't ride that same curve."
If the consumer is paying good money for proprietary parts or risk a newer game not running as smoothly as it could, why bother being in the console market since that'sone of the biggest perks of owning a console? It just works, without fiddling around with it.
That said, I might not be thinking outside the box here as much as I would like to. So please enlighten me.
Other than that's one-hell-of-a-mouthful, isn't he just describing what Steamboxes are, but with less flexibility in the software? Due to UWP, "The same games to run [...] on top of the Universal Windows Platform." Soooo... Windows. But Microsoft's very specific Windows Store, with it's XBox branding and UWP (and DirectX 12) limitations.
I think this quote from PCGamer sums everything up. It's the very first sentence out of Phil Spencer's mouth: Everything is built around that focus, now, I would say.
Edited 2 times. Last edit by Morville O'Driscoll on 2nd March 2016 1:04pm
Being considered as having inferior hardware: bigger problem
Refreshing the hardware Apple style: financially intriguing
I am sure, there is a compromise to be found.
To be fair, if Microsoft had pushed Valve's idea of a Steam-box, it might've caught on. Which is why I'm worried about this UWP/Xbox bastardisation. :/
MS: "Hmmmmmm."
Microsoft is looking to avoid a similar situation with a hardware upgrade that would make new games still playable to owners of the non-upgraded hardware to avoid the embarrassing situation Nintendo caused some buyers. Again, this sounds interesting but can they really pull something like this off? Time will tell.
The difference is that for many people, a console is simpler and more convenient. You don't need to worry about the issues that you could have on PC, simple as that. So you can enjoy your current box, but maybe in a couple of years, you buy a UHD TV and you want a console that can give you UHD graphics (UHD is not 4k!!!). Just replacing the box can give you that. And if the updates come every 3 years or so, and keeping alive the previous one should be doable (that run games at lower resolution and graphics, but still the same game, just like an old PC can run new games today), it could still give a long life to a console, you don't need a new one to play games, but if you have one it will look nicer.
And yes, it's just like PC, but some people prefer a console, simple as that, call it convenience or simplicity, they don't want a full PC. They may even have one, like an ultrabook, just not powerful enough to play AAA games.
Also, for developers, targeting a new SKU for XBox shouldn't be a big deal, I mean we already have two consoles, and for those you need different APIs, so having a new SKU for an Windows/DirectX API console, that will just run on higher settings (which we develop for PC anyway), it should be easy to do. The worse part should be doing QA for another platform.
I think that if anyone an make it work, it's MS.
So this is just me speculating comments with public info at hand (not confirming or leaking anything)
Upgrading the GPU while utilising the APU on older models whilst releasing more frequent consoles with new GCN APU/GPU hardware..
Is a lot more feasible for programmers who are now working with DX12, which is now on XBONE and PC.
Especially with explicit multiadapter which a lot of smart graphics programmers I follow on social are currently discussing (and Oxide are using in Ashes, one of the 1st DX12 games)
https://community.amd.com/community/gaming/blog/2015/08/10/directx-12-for-enthusiasts-explicit-multiadapter
X360 had a newer HDMI model release, perhaps they will release a more powerful XBONE model for 4K TV's as well as Hololense / VR headsets (see Oculus/Microsoft E3 announcement maybe it's more than just a controller) that still plays current XBONE games..
Maybe in the future even a USBC box/periferal for XBONE and PC especialy as chips get smaller, cheaper and more power efficient (14nm Polaris GCN and beyond)
Beat me to it! Although it would be nice to have a 100% gaming dedicated system with 100% gaming focused specs, not sure if I would be in for upgrading both my PC and my consoles :S